Market intelligence firm SuperData launched its newest prolonged actuality (XR) findings on Thursday. It believes Oculus will promote 1.Three million items of its anticipated Quest headset this yr, and annual XR income will attain $11.5 billion.

The Oculus Quest is a standalone VR headset that doesn’t require a PC or cell phone to function. It additionally reportedly makes use of inside-out monitoring, which permits it to reply visually to customers leaning right into a VR expertise. It should ship with two handheld controllers and entry to greater than 50 titles for $399.

“2019 is poised to be an vital yr for VR with the introduction of the Oculus Quest,” stated Stephanie Llamas, head of VR/AR at SuperData. “System tethering to consoles and PCs has been an impediment for shopper adoption, so a standalone headset just like the Quest could possibly be an actual recreation changer. Likewise, the introduction of latest headset know-how like eye monitoring within the HTC Vive Professional Eye is more likely to speed up progress of enterprise utilization.”

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Due to a sturdy vacation season, Sony reportedly bought an estimated 700,000 PlayStation VR headsets in This autumn 2018. It was the headset of selection amongst avid gamers throughout the vacation season, SuperData stated, because of steep Black Friday reductions and the launch of critically-acclaimed rhythm recreation “Beat Saber.” PlayStation VR surpassed Samsung Gear VR to turn out to be the brand new market chief within the fourth quarter, with customers reportedly craving higher-end experiences present in console, PC, and standalone headsets.

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In the meantime, the Oculus Go’s ease-of-use and $199 worth level made it a pretty possibility for first-time VR headset patrons, SuperData stated. The Fb-owned firm bought 555,000 Go items final quarter, together with 160,000 Rift items. Oculus has now bought over a million Go items since its launch in Could 2018.

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Unsurprisingly, video games stay an enormous money-maker, accounting for 68% of XR software program income in 2018, SuperData stated. Augmented actuality app “Pokémon Go” loved a resurgence final yr because of new options like Pokémon buying and selling and coach vs. coach battles. Its earnings reportedly reached $1.Three billion, two-thirds (66%) of the $2 billion XR video games market. Video video games general accounted for 43% of digital actuality’s $1.2 billion in software program income.

Total, SuperData stated the rise in consumer adoption helped push annual digital actuality income to $3.6 billion, a 30% improve year-over-year.

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